Board
Kanban with epics › tasks › sub-tasks.
- Sprints, phases, timeline (Gantt)
- Velocity report, per-person workload
- Studio working-day calendar
Studio Console · Early access · Godot 4
Writers, translators, artists and producers do their work in a browser. Changes to game content come back to your developer as reviewable git commits — nothing merges without them.

01The problem
So every content change waits on someone who knows Godot.
02How it works
Writers, translators, artists and producers.
Work in progress never lands on main. Scene work and code stay in the Godot editor, where they belong.
Submit for review hands the change over as a pull request in your repo. Plain diffs, your call.
03What it does today
Kanban with epics › tasks › sub-tasks.
One sign-in for everything.

Nested wiki for the game's design bible.
Branching-conversation graph.
Line table.
Documents, node-graph flowcharts, Miro boards and links in one rail.

Production tracker with deliver-for-review.
Whole-game reachability map.
Drag to reposition puzzle nodes.

Telegram bot and in-app chat drawer.
⌘K command bar across every view.


04Who it's for
Writers, translators, artists and producers — plus one dev who runs builds.
Built for and used on Those Returning.
See the game05Early access